Tournament rules
This is a round robin tournament. Everybody plays everybody else once. At the end, the
player with the most wins wins the tournament.
The tournament has five fortnight rounds. You play a single game each round anytime
that you and your opponent can arrange during the fortnight.
You play a different scenario and different opponent in each fortnight:
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Fortnight
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Scenario
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Games
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June 25 - July 26
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Ride out
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Colin v Owen,
Rohan v Michael,
Ken v Gabrielle
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July 27 - August 19
|
Scattered
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Colin v Michael,
Gabrielle v Owen,
Rohan v Ken
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August 20 - September 2
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Overrun
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Colin v Gabrielle,
Ken v Michael,
Rohan v Owen
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September 3 - September 16
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The Shiny Beast of Thought
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Colin v Ken,
Rohan v Gabrielle,
Michael v Owen
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September 17 - September 30
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Spread out
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Colin v Rohan,
Ken v Owen,
Gabrielle v Michael
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After the fifth fortnight, players with an equal number of
wins play a tiebreak game, using the scenario Rescue.
I encourage you to read the scenarios ahead of time, but please
don't play them until the appropriate rounds of the tournament.
It's part of the game to try to bid cunningly for each scenario
without having played it.
It's up to you and your opponent to arrange a time and place to
play each game. You'll probably find it easiest to play your games
at each others' apartments, but you're always welcome to play at
my place if you'd prefer, anytime day or night.
Standard Designs
Many of the scenarios limit one or both sides to various
standard 'Mech designs. These are the ones in your
envelope: the Assassin, the Atlas,
the Awesome, the Banshee,
the Catapult, the Cicada, the Clint,
the Commando, the Cyclops,
the Dervish, the Dragon, the Enforcer,
the Grasshopper,
the Hermes II, the Hunchback, the Jagermech,
the Jenner,
the Panther, the Quickdraw, the Spider,
the Trebuchet,
the Vindicator, the Whitworth, and the Zeus.
Tournament Reserves
Over course of the tournament, each player builds up a
stockpile of 'Mechs, called his 'Tournament Reserves'.
Many of the scenarios allow one or both sides to
deploy 'Mechs from their
existing Tournaments Reserves. These 'Mechs count against
any tonnage limits the scenario imposes as usual! But as
each player has the chance to design them himself, they
may prove to be more appropriate for many of the scenarios
than any of the Standard Designs (see Standard Designs above).
At the start of the tournament, your Tournament Reserves are
empty. At the end of each round, you can build one new 'Mech
of any tonnage, using the Construction rules on pages 55 - 60
of the Classic Battletech Introductory Rulebook, and add it
to your Tournament Reserves.
Whenever you deploy a 'Mech from your Tournament Reserves
in a game you run the risk that your opponent or other
circumstances may destroy it. Remove from
your Tournament Reserves any 'Mech that your
opponent (or other circumstances) destroys
during a game. Then restore each other 'Mech from
your Tournament Reserves to its pre-game condition, with
full armour and ammunition, and return it to your Tournament Reserves.
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