Tournament rules

This is a round robin tournament. Everybody plays everybody else once. At the end, the player with the most wins wins the tournament.

The tournament has five fortnight rounds. You play a single game each round anytime that you and your opponent can arrange during the fortnight.

You play a different scenario and different opponent in each fortnight:


Fortnight Scenario Games
June 25 - July 26 Ride out Colin v Owen,
Rohan v Michael,
Ken v Gabrielle
July 27 - August 19 Scattered Colin v Michael,
Gabrielle v Owen,
Rohan v Ken
August 20 - September 2 Overrun Colin v Gabrielle,
Ken v Michael,
Rohan v Owen
September 3 - September 16 The Shiny Beast of Thought Colin v Ken,
Rohan v Gabrielle,
Michael v Owen
September 17 - September 30 Spread out Colin v Rohan,
Ken v Owen,
Gabrielle v Michael

After the fifth fortnight, players with an equal number of wins play a tiebreak game, using the scenario Rescue.

I encourage you to read the scenarios ahead of time, but please don't play them until the appropriate rounds of the tournament. It's part of the game to try to bid cunningly for each scenario without having played it.

It's up to you and your opponent to arrange a time and place to play each game. You'll probably find it easiest to play your games at each others' apartments, but you're always welcome to play at my place if you'd prefer, anytime day or night.

 

Standard Designs

Many of the scenarios limit one or both sides to various standard 'Mech designs. These are the ones in your envelope: the Assassin, the Atlas, the Awesome, the Banshee, the Catapult, the Cicada, the Clint, the Commando, the Cyclops, the Dervish, the Dragon, the Enforcer, the Grasshopper, the Hermes II, the Hunchback, the Jagermech, the Jenner, the Panther, the Quickdraw, the Spider, the Trebuchet, the Vindicator, the Whitworth, and the Zeus.

 

Tournament Reserves

Over course of the tournament, each player builds up a stockpile of 'Mechs, called his 'Tournament Reserves'.

Many of the scenarios allow one or both sides to deploy 'Mechs from their existing Tournaments Reserves. These 'Mechs count against any tonnage limits the scenario imposes as usual! But as each player has the chance to design them himself, they may prove to be more appropriate for many of the scenarios than any of the Standard Designs (see Standard Designs above).

At the start of the tournament, your Tournament Reserves are empty. At the end of each round, you can build one new 'Mech of any tonnage, using the Construction rules on pages 55 - 60 of the Classic Battletech Introductory Rulebook, and add it to your Tournament Reserves.

Whenever you deploy a 'Mech from your Tournament Reserves in a game you run the risk that your opponent or other circumstances may destroy it. Remove from your Tournament Reserves any 'Mech that your opponent (or other circumstances) destroys during a game. Then restore each other 'Mech from your Tournament Reserves to its pre-game condition, with full armour and ammunition, and return it to your Tournament Reserves.